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- 1. Use the docking procedure to locate the entrances to the federation
- installations.
-
- 2. Decide whether or not it's worth collecting combat pods - remember that
- collecting time may be more valuable.
-
- 3. Use the Navicom to pause the game when a situation becomes too hectic to give
- you an opportunity to select weapons and combat pods at your leisure. Return to
- the game when you are prepared.
-
- 4. Always keep one eye on your shield and fuel levels because lengthier missions
- may require collecting combat pods. Remember that only the first two lasers are
- infinite.
-
- 5. When starting in a Rexxon corridor world the directional indicator on the HUD
- display will point to the computer interface from which a map can be entered by
- pressing the [F] key. Don't step on another marker though or you'll lose the
- initial one.
-
- 6. Radiation belts in space will drain the Inferno craft's energy and shield so
- make sure you don't deviate from the combat zone.
-
- 7. Use the SID to detect any Rexxon craft that are out of range of the craft's
- 2D and 3D radar and you can of course zoom in and out on display by using the
- < and > keys.
-
- 8. Use Autonav 2 to track and enemy. When you are in a comfortable position
- disengage and proceed with the kill.
-
- 9. Use the Autonavs to get a feel for the game but when you are a bit more
- confident reduce your usage to increase your score.
-
- 10. When approaching a combat zone pick off the first targets with long range
- missiles (ie torpedo 3) then as you get closer reduce the range to torpedo 2
- opting for laser 1 once you're right at the heart. Cluster missiles are deadly
- and will always result in maximimum maimage but remember that your supply is not
- infinite.
-
- 11. Torpedoes are of the fire-and-forget variety. This means that you can launch
- three or four at one target; change view and start shooting at a second in the
- knowledge that the first will be dead any minute.
-
- 12. Don't go too fast in corridors: you are likely to loose control and collide.
- And if you fancy the idea of using turbo combat in a corridor you must have some
- sort of death wish!
-
- 13. When entering Rexxon rooms take out any gun placements and walkers before
- destroying the target in order to reduce shield damage. Hiding inside computers
- and other targets will also help avoid shield damage.
-
- 14. Take time out to collect as many Regen gems as you can.
-
- 15. Always plan your routes with Navicom before commencing a mission within a
- corridor world. Remember that the last target you destroy may initate meltdown
- so scout about for a nearby exit before you do anything drastic.
-
- 16. Save invincibily pods for emergency situations such as large space battles
- or heavily guarded rooms.
-
- 17. Flying at a higher altitude on the planets will reduce air resistance and
- give your craft a bit of a turbo boost.
-
- 18. The virtual view gives rather an unfair advantage in dogfights by speeding
- up your lock on targets.
-
- 19. The Rexxon craft cannot fly underwater on Hydra Verdi so it's a good place
- to hide but remember that you use twice as much energy doing so.
-
- 20. Using Autonav? It traks the enemy but doesn't account for the local
- environment so keep an eye out for any mountains or asteroids.
- *EOF*
-